In October 1998, at the Linköping Institute of Technology in Sweden, I presented a thesis for my Master of Science degree titlde is “An Implementation of the Spacetime Constraints Approach to the Synthesis of Realistic Motion”. This page will serve as the home of said implementation.
The thesis is available as thesis.pdf or thesis.ps.gz.
The implementation, fondly known as NewT, is written in C++ and available here:
The code relies on the optimization package HQP/Omuses by Rüdiger Franke.
The output of this code consists of time-varying values for the position and joint angles of some animated figure. For an attractive animation, a skin-meshed model of some sort would be the way to go. For debugging purposes, however, the code does output a very bare-bones file on the RenderMan RIB format, which can easily be rendered into a movie: